With CIE Gilles Jobin, I was doing the R&D to adapt Thomas Ott univers into an VR experience.
From understanding how Thomas work, experiment into cardboard scratch to numerical tools.
Testing how scratch black and white will be into VR headset and conception how the shader and layers have to react to the light.
This is the first visual reaserch and technique who permit to start the project and going tuther on the experimentation of a collaboration between the Coregrapher Gilles Jobin and the Visual artist Thomas Ott.
Producted by CIE Gilles Jobin
Shader enginer : Pierre-Igor Berthet
Gaz texture done by Thomas Ott
Motion capture actor : Ivan Larson
Motion Capture integration and clean : Pedro Núñez Ribot
First animate test (Motion Capture)
Quick Techy Presentation
Testing In VR 3D environement